> Forest of True Sight > Questions & Answers Reload this Page Minion Master 2nd proffesion?
Reply
Old Mar 02, 2006, 09:13 PM // 21:13   #1
Ascalonian Squire
 
Join Date: Feb 2006
Advertisement

Disable Ads
Default Minion Master 2nd proffesion?

Hey, I'm pretty interested in the Minion Master build but I don't know which 2nd proffesion to choose I've been thinking about Mo and use Heal Area spell to keep my minions alive before/after battle. And I didn't find any other useful spell like this one in other classes' skill listing. Any suggestions?

Thanks!
Nerubz is offline   Reply With Quote
Old Mar 02, 2006, 09:32 PM // 21:32   #2
Lunar Rabbit
 
Jiao Yang's Avatar
 
Join Date: Dec 2005
Default

Im no MM but the main reason for being a N/Mo MM is for heal area so u can use it along side BotM.
N/Me is also used for the mesmer energy managment capabilities. Take a look and the pre-set pvp Minion Master for some ideas
Jiao Yang is offline   Reply With Quote
Old Mar 02, 2006, 09:48 PM // 21:48   #3
Ascalonian Squire
 
Join Date: Feb 2006
Default

I think that soul reaping is priceless... and yes heal area too ^^
Nerubz is offline   Reply With Quote
Old Mar 02, 2006, 10:00 PM // 22:00   #4
Master of Beasts
 
Epinephrine's Avatar
 
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
Default

N/R. N/Mo is overrated, and heal area is wimpy. I'd much rather put a winnowing down and add 4 damage to all the attacks made by my horde, and have access to Serpent's Quickness to cycle spells fast (both raising them and getting my Verata's Sacrifice back up quicker), and have the option to use Energizing Winds to raise minions and fiends at 10 energy each etc...

Oh, and if you look there
<-----

I started as a N/Mo, and typically run N/R for minions.
Epinephrine is offline   Reply With Quote
Old Mar 02, 2006, 10:11 PM // 22:11   #5
Jungle Guide
 
wsmcasey's Avatar
 
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
Default

Is this or PvE or PvP? I'm guessing your N/R build is for PvP.

I prefer heal area. Its a decent self heal that counters your life sacrificing skills: veratas, botd. Plus any extra bit of minion healing between battles really helps.
wsmcasey is offline   Reply With Quote
Old Mar 02, 2006, 10:18 PM // 22:18   #6
Wilds Pathfinder
 
Rayne Nightfyre's Avatar
 
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
Default

N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master
Rayne Nightfyre is offline   Reply With Quote
Old Mar 02, 2006, 10:21 PM // 22:21   #7
Jungle Guide
 
wsmcasey's Avatar
 
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
Default

is there a post or link somewhere that confirms healing from "Heal Area" increases the degen rate of minions? I've never heard of this theory/fact before.
wsmcasey is offline   Reply With Quote
Old Mar 02, 2006, 10:25 PM // 22:25   #8
Grotto Attendant
 
Mordakai's Avatar
 
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
Default

I'm pretty sure that theory was discounted.

Minions degen faster the longer they are around, regardless, correct?
Mordakai is offline   Reply With Quote
Old Mar 02, 2006, 10:33 PM // 22:33   #9
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

Quote:
Originally Posted by rayne2550
N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master
No bit of truth in that.

Heal area does not make minions degen faster.

Go N/Mo, its the best. Next best is N/R because you can use healing spring and serpents quickness.
Mandy Memory is offline   Reply With Quote
Old Mar 02, 2006, 10:34 PM // 22:34   #10
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

N/E.

Glyph of Renewal -> Verata's Sacrifice
Skuld is offline   Reply With Quote
Old Mar 02, 2006, 10:35 PM // 22:35   #11
Frost Gate Guardian
 
Join Date: Jul 2005
Location: northern cal
Default

Quote:
Originally Posted by Mordakai
I'm pretty sure that theory was discounted.

Minions degen faster the longer they are around, regardless, correct?
correct it dont matter what type of healing they get the fact that you see your minions degen faster when using heal area is because they stay alive longer not because of holy healing

also as n/r you can use healing seed aswell

if i remember right with n/e your able to keep constance verates and that is a plus
imsystem is offline   Reply With Quote
Old Mar 02, 2006, 10:36 PM // 22:36   #12
Jungle Guide
 
wsmcasey's Avatar
 
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
Default

Well my thoughts are that "Healing is Healing", its not holy damage so I don't believe that the degen would be faster. However, keeping veratas up as much as possible is a good idea, and I've read several threads discussing options with other secondaries besides monk. Time for me to experiment I guess.

If you did use Glyph of renewal, then you will loose offering of blood, which I really like for energy in a pinch. Serpents quickness is an okay Idea as well. Either way you will at least need a self heal to counter veratas and botm life sacrific.
wsmcasey is offline   Reply With Quote
Old Mar 02, 2006, 11:01 PM // 23:01   #13
Krytan Explorer
 
Join Date: Jun 2005
Default

I like N/R for serpents quickness or N/E for glyph of renewal. Heal area really doesn't matter much. Verata's Sacrifice, however, is essential and anything that lets you cast it more often should be preferred.
AeroLion is offline   Reply With Quote
Old Mar 02, 2006, 11:51 PM // 23:51   #14
Frost Gate Guardian
 
Join Date: Jul 2005
Location: above the floor and below the celing
Guild: Fortunes Favored
Default

Quote:
Originally Posted by rayne2550
N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master
wrongo! the whole heal area thing was just a myth, it is absolutely not true.
David Lionmaster is offline   Reply With Quote
Old Mar 03, 2006, 12:38 AM // 00:38   #15
Forge Runner
 
byteme!'s Avatar
 
Join Date: Jan 2006
Location: On Earth
Profession: W/P
Default

Quote:
Originally Posted by rayne2550
N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master
Somebody should edit this post before new players read this. Misinformation and rumors start this way.
byteme! is offline   Reply With Quote
Old Mar 03, 2006, 12:57 AM // 00:57   #16
Krytan Explorer
 
Join Date: Jun 2005
Guild: Gathering of Friends [GoF]
Default

Too late, this is already being spouted as "truth" in B/P teams in Tombs.
sledgeunderhill is offline   Reply With Quote
Old Mar 03, 2006, 03:51 AM // 03:51   #17
Desert Nomad
 
Manic Smile's Avatar
 
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
Default

Search
Manic Smile is offline   Reply With Quote
Old Mar 09, 2006, 08:32 AM // 08:32   #18
Desert Nomad
 
??iljo's Avatar
 
Join Date: Jan 2006
Profession: N/
Default

heal area sux arse...blood of the master and veratas ftw.
??iljo is offline   Reply With Quote
Old Mar 09, 2006, 09:24 AM // 09:24   #19
Desert Nomad
 
Manic Smile's Avatar
 
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
Default

lol...suicide ftw.
Manic Smile is offline   Reply With Quote
Old Mar 09, 2006, 11:06 AM // 11:06   #20
Krytan Explorer
 
Soul Shaker's Avatar
 
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
Default

on the heal area bit...

minions go to a degen of -20, meaning in the end, even verata's sacrifice can't save em. basically, the 10 regen for the sacrficice does nothing, because it just stays maxed out...

and if holy healing increase my minions degen, then i want to be able to use my healing spells offensively vs undead.
Soul Shaker is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
Help with my Minion Master rocketspeed The Campfire 13 Mar 03, 2006 06:28 AM // 06:28
Canadian Bacon The Campfire 6 Feb 07, 2006 11:14 PM // 23:14
Need Help With Minion Master PrismOfRedLight The Campfire 11 Oct 18, 2005 02:27 AM // 02:27
Red1086 The Campfire 4 Aug 13, 2005 09:12 PM // 21:12
N/Mo Minion Master jmsjags The Campfire 6 May 23, 2005 06:08 AM // 06:08


All times are GMT. The time now is 03:53 AM // 03:53.